![]() ![]() An short introductory bit of text emphasises that in fact there are many more such creatures in the Shadowlands and that even these are just 'typical' examples. This is the bulk of the chapter and is very long (pp.216-37). ![]() ![]() New Game Mechanics: Creatures of the Shadowlands The text also points out that these creatures can be used at very varying challenge levels, and that some of them infiltrate Rokugan and so might be met there. So for example, goblins can be a standard combat challenge, or even played for comedy, but you can also have one sneak into a children's nursery with a knife. This is a short section that, however, does the service of highlighting the psychological potential of Shadowlands creatures. The PCs don't have to be sent on a ultra-dangerous mission into the Shadowlands proper to encounter some of the stuff here.Ĭontinuing the Chaos Wastes parallels, a sidebar discusses 'Unusual Locations', like grasslands that are actually made of the hair of buried, dormant zombies, a moving fortress or goblin city. That's certainly important for playability. The point is also made that there are 'patches' of Shadowlands within Rokugan itself. It sounds a lot like WFRP's Chaos Wastes: hostile and unnatural animals, plants and landscape unpredictable and changing geography strange time warping effects ubiquitous corruption, even of the kami. The chapter starts with a brief recap of how the Shadowlands came to be, then a section on 'The Nature of the Realm of Evil' (meaning the Shadowlands, rather than Jigoku). Which nicely illustrates who edits Wikipedia.īut thanks for the link, and for pointing me to tengu, who are, indeed, pretty interesting.Īpologies, by the way, for the delay in this write-up: Is anyone else weirded out that an obscure D&D monster has its own wiki page? Someone once pointed out to me that the entry for mascara is shorter than for a single release in the Assassin's Creed series. ![]()
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